grow. : grow - Edition 4 - May 2017
In an interview last year, REA’s chief information officer Nigel Dalton said, “When they built the zombie game, they used components of walls and floors and rooms. When we build apartments, we use the same components. In the end, it was exactly the same software.” The code, which meant you could see and hear your fellow zombie killers, is also being repurposed so that potential buyers can meet with their real estate agents. In the future, as technology develops, it would mean that an agent selling an apartment in Australia could negotiate for clients all over the world. In an interview with The Australian, REA Group innovation team leader Luke Chadwick said that in the future buyers might go to a VR facility, much like Zero Latency’s Melbourne warehouse, and virtually walk through eight apartments in five minutes. It all sounds wonderfully futuristic and time-efficient, but there’s no escaping the fact that when it comes to selling houses and apartments, there’s not a VR headset around that will allow the buyer to hear the roar of passing trains or the noisy neighbours. Yet. ⚫ www.rockend.com.au www.propertytree.com “THE GAME HAS BEEN DESCRIBED AS SO IMMERSIVE THAT PEOPLE HAVE BEEN SICK WHILE PLAYING. IT’S CERTAINLY A FAR CRY FROM A LAZY GAME OF PACMAN.” back to those zombie-hunters at Zero Latency. After receiving initial start-up funding from REA Group, as well as the venture capital firm Carthona Capital, Zero Latency’s computer code used to walk you around a zombie apocalypse was adapted to allow a user to walk around a virtual house or apartment.
grow - Edition 3 - January 2017
grow - Edition 5 - August 2017